Search found 484 matches

by hlide
Tue Dec 01, 2020 8:57 pm
Forum: Buy/sell
Topic: FS: partially functioning MZ-821
Replies: 3
Views: 29

Re: FS: partially functioning MZ-821

Let me PM you
by hlide
Tue Dec 01, 2020 1:43 pm
Forum: Buy/sell
Topic: FS: partially functioning MZ-821
Replies: 3
Views: 29

Re: FS: partially functioning MZ-821

I'm interested in.
by hlide
Mon Nov 30, 2020 10:59 pm
Forum: Hardware
Topic: Quick disk color
Replies: 1
Views: 15

Re: Quick disk color

Yep, those are external QDDs for MZ-2000/2200 with an MZ-1E18 interface.
by hlide
Fri Nov 20, 2020 12:02 pm
Forum: BASIC
Topic: USR()
Replies: 5
Views: 168

Re: USR()

HL is already saved in stack and that may be the only thing which needs to be preserved when calling USR - that is, no need to save/restore in the code called by USR.
by hlide
Sat Oct 24, 2020 8:16 am
Forum: Games
Topic: Beyond
Replies: 12
Views: 1291

Re: Beyond

Yes, I believe the version with keyboard buffer is better in the way that it doesn't "corrupt" the MZ header comment. The extra length and the extra loading loading time is too small to be a concern.
by hlide
Fri Oct 23, 2020 6:56 pm
Forum: Hardware
Topic: RGB to VGA for MZ-700
Replies: 10
Views: 3908

Re: RGB to VGA for MZ-700

Not mine, it is just a "random" picture to illustrate what should be the /CSYNC but I totally agree with you, it is a lovely scope output. I have no idea about the model. And I have only a Hantek 6022BL for analogous outputs and mostly use a LE1010 for logical outputs.
by hlide
Fri Oct 23, 2020 3:47 pm
Forum: Games
Topic: Beyond
Replies: 12
Views: 1291

Re: Beyond

Using decompression through keyboard buffer? There is an option to choose between decompressor inside the MZF header or through the keybaord buffer. For 3 minutes version, it was because each block were compressed. Compressing one huge block appears to give more compression ratio.
by hlide
Thu Oct 22, 2020 8:17 am
Forum: Games
Topic: Beyond
Replies: 12
Views: 1291

Re: Beyond

En WAV - sur cassette - ça prend combien de temps en chargement ? j'avais fait un changement pour que ça prenne moins de 3 minutes au lieu des 12 minutes mais je n'avais pas fait l'effort de rassembler tout ça en un seul MZF.
by hlide
Fri Oct 16, 2020 11:09 pm
Forum: Demoscene
Topic: Futuro MZ by Genesis Project
Replies: 5
Views: 458

Re: Futuro MZ by Genesis Project

Now a space invader with, say, 112x100 pixels :p.
by hlide
Fri Oct 16, 2020 10:51 pm
Forum: Demoscene
Topic: Futuro MZ by Genesis Project
Replies: 5
Views: 458

Re: Futuro MZ by Genesis Project

Yeah, without looking at the code, I'm pretty sure you use 112 pixels per line, but instead displaying a rectangle, you shift the X character start position X at each pixel line Y. ;P